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петак, 24. јул 2009.
Malazan - deo drugi, ili putešestvije "Mesečevih vrtova"
Priča sa srpskim izdanjem nije preterano drugačija. Kada sam bio urednik u "Alnariju" predložio sam da objavimo Eriksona. Tada taman što se pojavio šesti roman u nizu - Bonehunters. "Vrtovi" su prevedeni za predstojeći oktobarski sajam knjiga (ja sam ih preveo, naravno), da bi se tada saznalo da je agencija prava prodala dvema srpskim izdavačkim kućama - "Alnariju" i "Laguni". Na kraju je "Laguna" dobila prava, a moj se prevod nikada nije pojavio. U međuvremenu, čekamo već nekoliko godina na "Mesečeve vrtove". U jednom trenutku našli su se pred objavljivanjem, ali je izdavač povukao naslov iz pripreme. Sada se ponovo radi prevod. Pretpostavljam da je Erikson za prvog prevodioca bio preveliki zalogaj. Videćemo kako će se pokazati kolega koji sada radi na prevodu.
Neposredna inspiracija Eriksonu i Eslemontu za svet Malazana zapravo je serijal "Crna četa", čiji je autor Glen Kuk (Magnet, Beograd). Kao i kod Kuka, Erikson ne zna za pozitivne i negativne likove. Kod njega su svi ravnopravni protagonisti koji na ravne časti dele učešće u zamršenom spletu događaja, a ti događaji počestu ruglu izvrgavaju uobičajene postavke na kojima počivaju zapleti romana epske fantastike. Zanimljivo je da priča koju pratimo ne počinje sa "Mesečevim vrtovima", već oni čitaoca uvlače negde u sredinu pripovesti - potom mu istovremeno otkrivajući ono što je prethodilo aktuelnim događajima i ono što nakon njih sledi. Erikson se vešto poigrava nagoveštajima i naznakama, ne trudeći se da odmah sve objasni. Dapače, narator ništa ni ne objašnjava, već to mesto njega čine protagonisti, koji su mahom ekscentrični begunci od samih sebe i tek blede senke svojih nekadašnjih života.
"Mesečevi vrtovi" nikako nisu roman o kojem se u jednom unosu na blogu može reći sve što ima da se kaže. Neka ovo posluži kao najava detaljnijeg divanjenja.
недеља, 19. јул 2009.
Tri antologije u najavi
Strange Brew (2009)
An anthology of stories edited by
P N Elrod
1. Seeing Eye by Patricia Briggs - A blind witch decides to help a man, a werewolf, find his brother who is an undercover cop and has disappeared while on a case.
2. Last Call by Jim Butcher - Harry Dresden walks into his favorite bar for a beer and a sandwich and finds chaos instead. What is wrong with the beer being brewed by the bar owner?
3. Death Warmed Over by Rachel Caine - Holly is a resurrectionist witch. The last time she brought Andrew Toland back from the dead she fell in love with him. Now the police need his special help to solve another case but how can Holly stand the pain when Andrew has to die this time?
4. Vegas Odds by Karen Chance - Accalia (Lia) trains recruits at the War Mage Corps. Imagine her surprise when she realizes it is her own students who are trying to kill her.
5. Hecate's Golden Eye by P. N. Elrod - Chicago 1937 - Charles Escott and his undead colleague Jack Fleming are hired to help the rightful owner steal back her pendant. The history of the jewel says that any man who touches the Golden Eye dies. Luckily for Jack, he's already dead.
6. Bacon by Charlaine Harris - Dahlia Lynley-Chivers is a vampire who is now a widow because her werewolf husband was defeated in a challenge fight for pack position. She hires a witch to help her find out what was done to her husband to make him vulnerable and weak during the fight.
7. Signatures of the Dead by Faith Hunter - Spruce Pine, North Carolina, is being targeted by a band of rogue vampires. Earth witch Molly Trueblood and her friend shapeshifter Jane Yellowrock must find the vampire lair or the killings will continue.
8. Ginger by Caitlin Kittredge - Sunny Swann and her cousin Luna grew up in Nocturne City. Sunny is a witch without much confidence in her powers totally unlike her werewolf cousin. Then why would someone want to kidnap Sunny?
9. Dark Sins by Jenna Maclaine - Venice 1818 - Cin, Michael, Devlin and Justine (The Righteous-judge, jury, and executioners in the world of vampires) are in the city for pleasure, not business. When they are all four kidnapped by a wizard and his coven Cin is forced to chose between the lives of her lover and friends or dark, evil magic.
The New Space Opera 2
All-new stories of science fiction adventure
By Gardner Dozois, Jonathan Strahan
Utriusque Cosmi • Robert Charles Wilson
The Island • Peter Watts
Events Preceding the Helvetican Renaissance • John Kessel
To Go Boldly • Cory Doctorow
The Lost Princess Man • John Barnes
Defect • Kristine Kathryn Rusch
To Raise a Mutiny Betwixt Yourselves • Jay Lake
Shell Game • Neal Asher
Punctuality • Garth Nix
Inevitable • Sean Williams
Join the Navy and See the Worlds • Bruce Sterling
Fearless Space Pirates of The Outer Rings • Bill Willingham
From the Heart • John Meaney
Chameleons • Elizabeth Moon
The Tenth Muse • Tad Williams
Cracklegrackle • Justina Robson
The Tale of the Wicked • John Scalzi
Catastrophe Baker and A Canticle For Leibowitz • Mike Resnick
The Far End of History • John C. Wright
The Living Dead
by John Joseph Adams
This Year’s Class Picture
Dan Simmons
Some Zombie Contingency Plans
Kelly Link
Death and Suffrage
Dale Bailey
Ghost Dance
Sherman Alexie
Blossom
David J. Schow
The Third Dead Body
Nina Kiriki Hoffman
The Dead
Michael Swanwick
The Dead Kid
Darrell Schweitzer
Malthusian’s Zombie
Jeffrey Ford
Beautiful Stuff
Susan Palwick
Sex, Death and Starshine
Clive Barker
Stockholm Syndrome
David Tallerman
Bobby Conroy Comes Back From the Dead
Joe Hill
Those Who Seek Forgiveness
Laurell K. Hamilton
In Beauty, Like the Night
Norman Partridge
Prairie
Brian Evenson
Everything is Better With Zombies
Hannah Wolf Bowen
Home Delivery
Stephen King
Less Than Zombie
Douglas E. Winter
Sparks Fly Upward
Lisa Morton
Meathouse Man
George R. R. Martin
Deadman’s Road
Joe R. Lansdale
The Skull-Faced Boy
David Barr Kirtley
The Age of Sorrow
Nancy Kilpatrick
Bitter Grounds
Neil Gaiman
She’s Taking Her Tits to the Grave
Catherine Cheek
Dead Like Me
Adam-Troy Castro
Zora and the Zombie
Andy Duncan
Calcutta, Lord of Nerves
Poppy Z. Brite
Followed
Will McIntosh
The Song the Zombie Sang
Harlan Ellison® and Robert Silverberg
Passion Play
Nancy Holder
Almost the Last Story by Almost the Last Man
Scott Edelman
How the Day Runs Down
John Langan
Dodate kategorije
петак, 17. јул 2009.
Nove knjige, read all about it!!!
Elizabet Hend napisala je novi roman, pod naslovom "Ilirija". Ne znam o čemu se radi i da li se roman bavi našim komšijama s juga, ali Hendova je sjajan pisac.
Kim Harison je najavila još tri romana u serijalu Hollows, koji će kod nas objaviti "Laguna", kao i vodič za svet Hollowsa i zbirku priča. Najavljen je još jedan roman, nevezan za ovaj serijal, ali bojim se da još ne znam o čemu se radi.
Džim Bučer je najavio zbirku priča o Hariju Drezdenu. Kao što znate, domaći izdavač Harijevih pustolovina i gluposti je "IPS", a moja malenkost - prevodilac.
Brendon Senderson će za "Tor" objaviti tetralogiju The Way of Kings. Romani će izlaziti naizmenično sa "Točkom vremena".
Kejt Eliot će za "Orbit" objaviti fentezi tilogiju Cold Magic.
Čeri Prist za "Balentajns Spektru" objaviti dva romana: Bloodshot i Hellbent. Inače, za one koji ne znaju, Bantam Spectra promenila je vlasnika, pa otud novi naziv.
Tanja Haf ima novi roman u svojoj sf seriji (koju bi valjalo da iznova pročitam. Propustio sam poslednja dva romana, čini mi se)
Mišel Vest će za DAW objaviti tri nova fentezi romana (preporuka za ljubitelje Roberta Džordana).
Ketrin Valente - pisac koji se ne sme propustiti - objaviće novi roman za "Tor", pod naslovom Deathless.
Denijel Ejbraham najavljuje dva nastavka Blac Sun's Daughter. Sudeći po prvom romanu, ovo je za izbegavanje i traćenje je vremena jednog jako nadarenog pisca.
Elizabet Ber je najavila novelu smeštenu u svet romana New Amsterdam.
Na kraju...
Elen Datlou je pred objavljivanjem knjige Darkness: Two Decades of Modern
Horror, a Džon Kesel i Džejms Patrik Keli za istog izdavača kao Datlouova objavljuju The
Secret History of Science Fiction.
среда, 8. јул 2009.
A Conversation with Greg Keyes
Del Rey: Growing up in Virginia, I was haunted by the mystery of the vanished Roanoke colony—no survivors or bodies discovered, only the word "Croatan" carved into the colony’s timber walls. Your new fantasy novel, The Briar King, provides one solution to this mystery. Can you tell us a little bit about the book and its roots in the history and mythology of our world?
Greg Keyes: The deep background of The Briar King comes from a fixation I have with history and philology; even when I’m creating a fantasy world, I want to see connections to ours. It doesn’t seem logical to me, for instance, that a fantasy world could have characters with Christian names if that world has never known Christianity. If people speak Gaelic and worship Irish gods on a continent that doesn’t exist in this world, I want some explanation as to how that came about. To follow the story of The Briar King, it’s not particularly important that the reader pick up on the fact that the "Virgenyans" are the descendants of the lost Roanoke colony, that Hanzish and Herilanzer and Crothanic are dialects of Gothic, or that Vitellian is derived from a creole of Oscan, Umbrian, and Etruscan. My goal was to create a world both familiar and strange, and I find it’s the familiar elements that I have to explain to myself, if to no one else.
One of the first things we learn in the book is that humans were forcibly brought from our world. This allows me to play with mythology, history, and language in a way that doesn’t break my own rules. It also gives me a point source for creativity to imagine my fantasy world in all of its detail. After thousands of years, what sorts of societies would the descendants of various groups from Earth—from different times and places—form?
DR: I’ve been a fan of yours for a long time, but nothing prepared me for the richness of The Briar King. In terms of sheer quality and originality, it’s your best so far. In fact, it struck me as something of a creative breakthrough… You’ve written on a large scale before, especially in the Age of Unreason series, but what you’re doing now seems grander. Do you ever feel overwhelmed by the scope of the task you’ve set yourself here? How do you stay focused?
GK:I don’t feel overwhelmed because it’s so much fun. I’m working with my favorite stuff every day: language, myth, fairy tales, history, and storytelling. I realized yesterday—while working on the second book in the series, The Charnel Prince—that I needed to know what the Crothanic word for "windmill" was. They were introduced in passing in The Briar King as a part of the landscape, but I didn’t have to name them at the time.
Two weeks ago, in Flanders, I went on a Sunday evening bike ride with my brother’s family and my mother. We visited a working windmill, and I noticed that the Dutch/Flemish word for it was "molin," similar to the French "moulin" (as in Moulin Rouge ). Both come from a word meaning "to grind." My windmills are in the country of Crotheny, where they speak a language descended from Gothic (a Germanic language that is a cousin of Dutch). I went to my Gothic dictionary and found the verb "malan," meaning "to grind." Then I put it through the morphological and sound changes by which Gothic becomes Crothanic, and ended up with "malend" for windmill. Now, my point is, I enjoy this. It’s like playing with toys. Whether I’m working on the big picture or small details, none of it is a chore.
That’s the world-building. Telling the story is a different beast. I think a writer has to stay interested in the story—if he doesn’t, I see no reason why the reader should. To that end I write characters that I enjoy working with. And though I know how the series ends, plot twists come along every now and then that surprise even me, and that’s always terrific. I know the ending, so for me the joy is in the journey.
DR: What you say about philology reminds me of Tolkien. How important to you as a writer generally, and as the writer of this series in particular, was The Lord of the Rings? What other writers or books were important to you?
GK: As a boy, I was absolutely fascinated by the appendices in The Return of the King. Tolkien worked with a lot of the same historical materials as other fantasy writers, but the extent to which he transformed it and owned it led to a fantasy world that had absolute self-conviction. It’s a world with dialects, folk songs, bird names, small habits, and grand designs. It seems real because Tolkien took nothing for granted, allowed nothing in his world by default—indeed, it was a world built to justify the languages he’d spent most of his life creating. I was right there with that. I wanted to know where he got all of that stuff, and so I started reading mythology. By sixth grade, I had started my great Tolkienesque novel, which of course I never finished. But I kept building worlds.
Every book I’ve read has influenced me. Poul Anderson, Roger Zelazny, Philip José Farmer, Michael Moorcock, Ursula K. Le Guin, and Gene Wolfe were all early influences, but it would be impossible for me to name every writer—within or outside the genre—who has given me something.
DR: The Briar King is the first book of the Kingdoms of Thorn and Bone series. First, is the series going to be a trilogy? And second, what is the significance of thorn and bone?
GK: It will actually be four books. Thorn and bone imply life and death, but you may notice that thorn is a rather harsh signifier of life. The world of Everon (this is both the name of an age and the world itself) has reached a pivotal point, and its leaders are faced with a critical choice, though they do not all recognize it. Some will choose the way of thorn, others that of bone.
DR: The Briar King draws upon and reimagines an impressive array of religious traditions, myths, and fairy tales. What do you look for in your source material? What do you keep, what do you throw away, and why?
GK:I look for things that strike my fancy and that have good story potential. I also seek out archetypes that resonate well across the centuries and try to think of some new shape to put on them. The Briar King himself was inspired by Cernunnos, the Celtic antlered god, by Dionysius (not the cute, fat drunkard Dionysius from Disney, believe me), the Slavic Leshi, and the Green Man, who peeks at us from odd places in European churches, to name a few. But he doesn’t correspond simply to any of those.
How I sort things—what elements I keep—has to do with the way I build worlds. I begin by reading—Beowulf, Njal’s Saga, the Acallam na Senorach, Grimm’s Fairy Tales, the Mabinogion, the Mahabharata, Russian Bogatyr epics, sources on Etruscan and Umbrian religion, and so on. I just sort of swim in it for a while until the big ideas come together: what the struggle is about, how the magic works, what the principal supernatural forces are. After that, I focus my research, including things or excluding things to work within the structure I’ve formed.
DR: The church plays a central role in the novel both because of its political power and the magical abilities of its priests, which derive from a long roster of saints who have left portions of their power behind in holy places known as fanes. Tell us a little bit about the church, the saints, and how your magical system works.
GK: Like the medieval Catholic Church, the church in The Kingdoms of Thorn and Bone is a religious, political, and military unit. They control the sedos magic (and the fanes that focus it), and they control access to it. As you say, power comes from traces left by "saints," but the saints themselves are multiple aspects—avatars, if you will—of greater powers known as sahtoi. There are thousands of saints but only a few sahtoi, and these correspond to big-category religious spheres—death, war, love, fertility, knowledge, and so forth.
Priests walk faneways, a series of places that all bear traces of the same saint, and in so doing acquire the magical characteristics of that sahto. A monk who walks the faneway of Saint Mamres (also known as Saint Michael, Saint Tew, Saint Nod, etc.) gains magical enhancement to his martial abilities. A priestess who walks the faneway of Saint Mefitis gains magics useful in the subtle arts of assassination. The inspiration for this system came mostly from pre-Roman Italic religion (especially Oscan and Umbrian) in which "stations" were visited, not unlike the stations of the cross in modern Catholicism. But there’s a good bit of integration with other mythological beliefs about sacred places. In the names of the saints and in their powers, the astute will notice the traces of numerous old European gods, just as we find them among the Catholic saints.
DR: Last question, and a little off the subject… I was a foil man on my college fencing team, and so I took a special delight in the characters of Cazio and his drunken mentor, z’Acatto, who practice the martial art of dessrata. How did you come up with the idea of dessrata… and where can I sign up for lessons?
GK: I’m also a foil fencer and have an interest in earlier forms of the art. Dessrata is based on seventeenth-century rapier, which was sort of intermediate between modern fencing and the hack-and-slash of broadswords. Modern foils and epees are all point—you can only score with a thrust—and this was also true of their immediate predecessors in the dueling world, the eighteenth-century court sword. Rapiers were heavier than modern fencing weapons but didn’t have a whole lot in the way of an edge—they were still mostly point weapons, designed for unarmored civilians to kill each other with by poking real hard. In other words, while rapier was different from modern fencing, it had more in common with it than two knights bashing each other with broadswords while waiting to see who had the best armor.
Dessrata came from my perusal of various seventeenth-century rapier manuals and from my own experience as a fencer. I had a lot of fun with it—and with Cazio, who is convinced he is the greatest dessrator ever.
I teach foil fencing in Savannah… but, sadly, not dessrata.