The latest
product in the Talented line by Rogue Genius Games seems to be best so far. The
work that Owen Stevens constantly puts out is of outstanding quality and it
should be seriously considered by all experience gamers as the basis for
Pathfinder upgrade. In a way, it would be quite difficult for potential
Pathfinder 2.0 to completely assume RGG’s Talented system, but as time
progresses I’ve come to look at RGG Talented line as sort of Pathfinder version
of Arcana Unearthed. I seriously recommend that RGG considers putting out there
a hard-cover book that combines at least all Talented martial classes, but that
is neither here nor there.
I must say
that the ranger is my favorite class and it remains one of the most utilized
classes in my games. The reason for that is its versatility, excellent fighting
ability and skill selection, as well as animal companion that can sometimes
make a life and death difference for the smaller parties.
Following
the usual pattern of the Talented classes, Talented Ranger keeps certain basic
chassis (bab, saving throws, skills, hit dice) of the Ranger class, that can be
modified by taking a series of edges and talents, divided in 3 categories. This
somewhat narrows down the customization possibilities, since the edges tend to
be prerequisites for taking certain talents.
Talents
themselves are divided in 3 categories, basically distinguished by level. Basic
talents can be taken before 10th level, major talents at 10th
level and above and grand talents only as 20th level capstone
ability.
I am not a
fan of this kind of division, since it makes it harder to find particular
talent if you are not sure if it’s basic or major. I would prefer that all
talents are listed alphabetically with certain class level stated as
prerequisite in the description of each talent. I am also not a fan of edges. I
would very much prefer that edges are simply talents, but with some kind of
prerequisites.
By the
simple virtue of sheer number of edges and talents presented in this product,
certain builds and talent trees can make the Talented Ranger a bit overpowered.
Game Master should carefully decide which one to allow, since the Talented
Ranger can easily overshadow many other classes. This especially comes into
play if a character decides to bond with a weapon instead of animal, gaining
the ability to improve its weapon as he progresses in levels, which could –
combined with the Favorite Enemy talent tree – make the Fighter almost
un-needed.
On the other
hand, I am very satisfied with the number of talents that improve the animal
companion, since they open a whole new range of role-playing opportunities and
allow animal companion to transcend the role of simple additional muscle.
The editing
is top-notch, as usual for RGG products and I can not recommend it enough.
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